Work on the Hartley Asylum has officially began. Current work involves mapping, modelling and a custom soundtrack.

Thank you to all the folks who signed up. We received loads and loads and LOADS of names. Rest assured they were not picked by hand. All names went into a hat and were then picked out at random, so I do apologise if you didn't make it but we really were not expecting to get the amount of signups we did.

We may be scouting for folks in the future (Voice actors etc.) But for now we have our work cut out.

This site will be updated frequently. Watch this space for more information in the coming weeks. It should also be noted that I am willing to attend any Q&A sessions reguarding Ghosthunt and Hartley. Anybody interested should use this sites comment form to contact me.

I would like to thank the Steam and the Facepunch community for their continued, kind support during the development of Ghoshunt 1 and 2, and I look forward to entertaining you all in future.
 


Sjoerd Olsthoorn
06/29/2011 10:57

Good luck on the process. will follow this site then

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07/19/2011 23:11

The words you need by the people you admire, such as the: Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved. College isn't the place to go for ideas. Death is no more than passing from one room into another. But there's a difference for me, you know. Because in that other room I shall be able to see. Everything has its wonders, even darkness and silence, and I learn, whatever state I may be in, therein to be content. Faith is the strength by which a shattered world shall emerge into the light.

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01/25/2012 07:20

Nice one info, thx

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01/28/2012 12:41

will come back quickly

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03/28/2012 03:10

nice post

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03/31/2012 02:09

good post

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05/30/2012 13:05

Great info, thanks

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07/14/2012 18:58

good post

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Mr. B
09/06/2012 16:45

Is this even going to be updated anymore i have been waiting to hear any news yet nothing is said so i have officially gave up so i have moved on to making games using unity.

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Roman
11/12/2012 11:05

I hope work is not stoped

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