Ghosthunt 2 WILL be released TODAY. Please be patient and watch for the new thread on Garry's Mod.com Coupla hours or whatever. It'l be out today.
 
The release video has been filmed. Now all I need to do is fix some minor bugs (Texture stuff.) and go for the final compile.

It should be noted that as soon as the video is released, Ghosthunt 2 should magically appear on garrysmod.org if all is well. Watch this page over the next day or two.
 
Relax. It's still being worked on. Like crazy, actually. Few technical difficulties here and there but now work can continue. I was having some issues with drawdistance using fog (To make this playable online.) and the skybox but those are sorted and now all I need to do is import (Literally copy/paste) The final events I've made and then test and tweak.

Let me define test and tweak, because I've said that alot and people are now biting their lips.

When I tested Ghosthunt 1, I literally got some close friends and we ran a server and played for about an hour each session. I didn't tell them what I'd changed or added and they went off whilst I just observed. This worked really well and that is literally how I have been testing Ghosthunt 2 - Until very recently. Source could not handle all the props within an online environment and I have to divert efforts to fix this issue. Now that the issue has been sorted I can begin to test GH2 properly in an online environment. It's all there all the sounds, textures, lighting, areas, optimisation - It all works perfectly. Just need to see what happens when I throw it at two or more people and then tailor the experience based on their reactions.

I feel as though I'm under alot of pressure. I want Ghosthunt 2 to come out perfect.

It probably won't rival its predecessor but I'm hoping it'l come close.

Mostachio! =}D